Thursday, October 2, 2014

In virtual klode economies are the primary klode tools for controlling the money so. Resources and


Diablo 3 has recently experienced an economic crisis, when some players managed to exploit bugs in the game and get a huge amount of gold. For everything yet could just stupid programming error. People, things, or the game is not perfect, it is understandable klode that they always find some inaccuracies. This is but just appeared in the wrong place and the wrong time - directly during routine operation of the game. And the economy, which has Diablo 3, it can have considerable influence.
The situation regarding the collapse of trade in Diablo 3 also took American Mises Institute, klode where the situation expressed klode economist and businessman Peter Earle. klode It states that Diablo 3 was absorbed by the power of evil, rather than having to hell surprisingly closer to the real problems in the real world - hyperinflation.
In the current concept, the concept of inflation used in conjunction klode with price increases. From the perspective klode of the Austrian School of economics, which deals with the Mises Institute, however, inflation is a secondary consequence of the increase in the total amount of money. Henry Hazlitt says: "When you increase the amount of money in circulation, people will begin to offer goods for more money. They lose their value because they are in circulation more than is necessary. And that is why prices go eg. Bot or food up. The price of goods is defined as the ratio of the exchange of goods for one crown. If people klode have more crowns, the price of goods will not rise because of scarcity of goods, but due to a surplus of money ". [1]
When inflation is not just a simple increase in the quantity of money in the economy, it is also an increase in the amount of that part of the economy that is not secured klode an increased amount of coins (for example in history in this way use commodities such as silver or gold). A currency are therefore forced klode money vulnerable to inflation.
Since virtual currencies are generated digitally and have their equivalent in commodities, and thus are very similar to those of real nowadays, currency in Diablo klode 3 - gold - is defacto klode currency forced. Sources and levies gold + inflation klode
In virtual klode economies are the primary klode tools for controlling the money so. Resources and contributions. Use of resources into the game currency, klode so for example a player collects gold from the earth (is not extracted from other players). In this way generates currency. In contrast, using the payment in the currency of the game removes so for example, that a player buys a game object and pays for it with gold (neodevzdává the other players). [2] are examples of resources and payment in Diablo 3:
Sources gold drop - when a player kills the enemy and obtains a gold or object that can later redeem rewards - gold as a reward for completing quest buyers - players can sell items to buyers (NPC) and the seller gets the gold
Contributions gold Repair - repair damaged items must pay in gold crafting player - the player must pay fees for the creation of a new course fees - the Gold Auction House players must pay fees in gold for placing the object in the auction klode and purchase transaction fee of the course - if a player buys a subject For traders (NPC), pay in gold
Diablo 3 was released in May 2012 and since then several klode players questioned enough payment in gold. One of the players said: "Many of us (probably also from Blizzard) assumed that the use of a blacksmith (Blacksmith) will be much wider - he was the sole finally ý m outlet gold in the game. Sales of own objects in the Auction House but enough to satisfy the players. Crafting is on the other side of the unnecessary klode loss of gold, because klode the player can simply buy quality items in the Auction House instead to invest 50-170 thousands of gold in crafted weapons from the blacksmith. klode "[3]
In Diablo 3 are, however, two types of auctions. klode One gold and one with real currency. This developers wanted to encourage more players to farm items and expand trade. Auctions with real currency has also prevent people trafficking through a third party (ie outside the game). As a result of this project is the presence of bots, ie automated klode game participants klode who only collect objects in order to go on sale later.
A few weeks after the release anonymous source said that the game moves on day thousands of bots and earns 4 million gold per hour. [4] Most of these earned gold then fell into the hands of a third party people and through them on the black market, where it sold for much better prices than in-game auction. Earle Economist argues that "high klode activity of bots and lack of payment in gold in Diablo 3 then immediately affected trade in gold and inflation occurred in the game." klode In a similar thing in August 2012 complained and one of the players: "Most of my subjects stood 5000000 gold. Then I farmil some time and I had saved around 30 million gold and now for such a sum can not even refine the items that I bought for 5 million. What is happening with the money? klode How come everything is so expensive? "[5]
Just like in the real world economy fell even in this case, the effects of inflation on uneven prices items. Falling price of gold began to affect some subjects. Here is the observation of one of the players: "Fiery Brimstone yesterday stood at 150,000

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